~A training mission has been added to Main Lobby
~Custom Games allow the player to modify settings and rules for each game mode
~Quickplay system allows multiple matches to be hosted and the player finds the first available
~Friend requests can be sent and received, which will tell you when a friend is online or not
~Main Menu is available from a jumbotron screen as well as the wrist watch
~Infection Game Mode where one player starts as “it” and tries to tag other players to bring them over.
~UI Indicators show where other players are in the game
~System for earning achievements, with one sample achievement available in the Main Lobby
~An Exception is now displayed when a user is not connected to internet before logging in
~Freeze Tag HUD shows which players are frozen
~New lobby for Infection
~Jetpacks and reeling now accelerate over time instead of moving at a constant rate
~Added some new buildings in the current main lobby.
~Players can no longer tag through walls ~Wrist UI uses the same system as the jumbotron screens
~Wrist UI automatically closes when you look away from it
~UI becomes intractable when you point at it, instead of needing to enter a UI zone
~Reduced Infection tag delay
~Players can only see their teams player indicators if waypoint visibility is set to limited
~Spectators should spawn at the spectating lobby when a match starts
~Fixed a Bug where players could see each other across scenes
~Fixed a Bug where cars would disappear in the lobby
~Fixed a Bug where players could not be untagged in Freeze Tag
~Fixed a Bug where jetpacks particles would remain running after being disabled.
~Fixed a Bug where Freezed Players right next to each other had trouble getting untagged.
~Fixed a Bug where the Infection Game mode would shout the wrong winner at the end of a game.
~Fixed a Bug where hotseat sometimes would not start
~Fixed a Bug where players would not respond after hitting the fog
~Fixed issue where Infection ended before everyone was infected
~Fixed issue that caused networked players to not face the direction they were actually looking
~Solved networking issue that forced all players to enter spectate when one player selects the option
~Fixed issue where player names didn’t disappear from HUD when a user left
~Fixed a Bug where the UI laser would break
~Fixed a Bug where drones would lose their tails